The Brains and Games Competition (BGC) is an international design fiction competition seeking creative ideas for brain-controlled multiplayer games. The BGC is open to anyone in the world—including, but not limited to, children, adults, schools, families, youth groups, students, scientists, engineers, and academics.
A fast-paced online design fiction workshop about creating a digital game employing futuristic brain-to-brain interaction (BBI) technologies. The workshop introduces (a) the concept of speculative design; (b) foresight as a means for exploring alternative futures; and (c) the current state of the art, as well as, the envisioned capabilities of BBI technologies. Also, through a series of engaging and fun creative thinking activities, participants are guided towards the conceptual design of a BBI “game from the future”. The main goals of the workshop include understanding emerging BBI technologies and their potential impact to the (near and distant) future, creative and critical thinking and having fun.
This workshop, led by Dr. Dimitris Grammenos, will begin at 9:00 AM PT on February 1st, 2021 and will last for 100 + 40 (optional) minutes. It will include an introductory presentation, a short break, design exercises, and an (optional) 40-minute working session where teams can develop a rough submission to the Brains and Games competition.
Winning participants share their submissions during the Brains and Games public showcase for Brain Awareness Week.
Selected participants build working prototypes of their game with mentorship from Brains@Play and the USC Media Arts + Practice Division’s Creative Code Collective.
Teams of 2-4 participants will conceptualize and design a future multiplayer game that uses brain-to-brain interaction (BBI) technologies.
Teams of 2-4 participants will conceptualize and design a virtual reality (VR) game that uses neurotechnology to improve the health of its users.
To apply to the VR + Neurotech + Health category, please submit your answers from the Brains and Games Design Document to our web form. This will include submission of the following distinct materials:
Individuals and groups will submit works of computational art that (1) explore themes surrounding neuroscience, ethics, technology, and consciousness, (2) respond to real-time data from 2+ brains, and (3) incorporate at least one other type of user interactivity (e.g. mouse movement, camera, etc). People new to creative code are especially encouraged to participate!
Submissions should be in the form of a prototype using front-end frameworks (i.e. p5.js, three.js, tone.js, babylon.js, etc) for web graphics, audio, text, social interfaces, or other outputs. Please reference our Template Project to integrate the brainsatplay API into your submission. Please reach out to email@example.com for any help on integrating the API into your code.
To apply to the Computational Art category, please submit the following items via our web form:
Twelve (12) teams will be distinguished by a panel of expert judges based on the following merits:
Four (4) top teams will be chosen from each of the three Submission Categories and present their games to an international audience at the Brains and Games Showcase (March 20th, 2021).
Per category, the top teams will be age-stratified:
Stratification will be adjusted if enough meritorious submissions are not available.
The twelve (12) top teams will be awarded:
One team from the VR + Neurotech + Health submission category will be awarded mentorship from Brains@Play and $5000 from the USC SMART-VR Center and Enosis to develop a functional demo of their game for Fall 2021.