Draft: ESCode

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License: AGPL v3
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escode is visual programming system for ESM / ESC projects.

escode is the centerpiece of the Brains@Play Framework, as it allows users to understand the big picture (i.e. rapid prototyping of high-performance web applications) before slowly peeling back each layer of the Framework.

The Layers

Flow Graph

This view represents the complete logic of the application. In other words, how data flows between instances of Brains@Play [components].

Properties Tab (TBD)

This view represents the specific attributes of a single instance of [components].

File Tree

This view represents the file structure of an application.

Code Editor

This view represents the source code of each of the [components].

This popup allows users to search for components using the [components] repo.

Relations List (TBD)

This view is an "if this, then that" system for defining flows of data in the application.

Key Features

  • Support for any ESCode-based application.

Tests

  • Can load + save our Phaser plugin
  • Can load + save our external app demo

Roadmap

  • Add templates (e.g. move)
  • Add a quick select screen (e.g. for input / output modality)

Acknowledgments

This library is maintained by Garrett Flynn and Joshua Brewster, who use contract work and community contributions through Open Collective to support themselves.

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